NanoCarts

In Sublevel Zero you gain NanoCarts by collecting Nanites from killed enemies.

If you acquiered enough Nanites at the end of each level, you gain some NanoCarts. You can know the number with the number of card at the top of the HUD. For each NanoCart, you choose between three NanoCarts. There are 27 NanoCarts, unlocked by gaming the game.

See individual cart' page for more detailed information.

Gambler
Nanites pickups are worth far more, but disappear far faster.
 * Can be taken once per game.

Interest
Nanites pickups are worth slightly more.
 * Can be taken multible times per game.

Patience
All ammo regeneration has a longer delay, but then fills much faster.
 * Can be taken multiple times per game.

Gun Ho
You no longer take any damage from your own weapon and exploding enemies, but your maximum HP is nearly halved.
 * Can be taken once per game.

Ankylosorus
Greatly increases boost ram damage and reduces damage from exploding enemies, but decreases overall speed.
 * Can be taken once per game.

Autorepair
Adds a small amout of armour regeneration to your gunship when HP is low, but slightly reduces max HP.
 * Can be taken multiple times per game. Each times increase the regeneration cap.

Self Shield
Decreases damage taken from your own weapon.

Less Lethal
A slight increase in chance for all weapon to stun enemy, but a slight decrease in damage.

Gunner
Maximum ammo for guns is significantly increased, but decreased slightly for launchers.
 * Can be taken once per game.

Bomber
Maximum ammo for launchers is significantly increased, but decreased slightly for guns.
 * Can be taken once per game.

Spray & Pray
Fire rate is slightly increased, but accuracy is slightly decreased.
 * Can be taken once per game.
 * Fire rate is increased by 20 %
 * Accuracy is decreased by 15 %

Marksman
Accuracy and damage are slightly increased, but fire rate is slightly decreased.
 * Can be taken once per game.

Regen Carts
Add a small amount of ammo regeneration to your gunship when your ammo is low.
 * Regen carts exists for all ammo types:
 * [[file:Icon_Energy.png|16px]] Energy Regen
 * [[file:Icon_Bullet.png|16px]] Bullet Regen
 * [[file:Icon_Plasma.png|16px]] Plasma Regen
 * [[file:Icon_Darts.png|16px]] Darts Regen
 * [[file:Icon_Missiles.png|16px]] Missiles Regen
 * [[file:Icon_AdvancedMissiles.png|16px]] Advanced Missiles Regen
 * Can be taken multiple times for each ammo type to increase the regeneration cap:

Dynamo Carts
Guns ammo regeneration is increased significantly, but the maximum held is sharply reduced.
 * Dynamo carts exists for all guns ammo types:
 * [[file:Icon_Energy.png|16px]] Energy Dynamo
 * [[file:Icon_Bullet.png|16px]] Bullet Dynamo
 * [[file:Icon_Plasma.png|16px]] Plasma Dynamo
 * Can be taken once for each ammo type.

Hoarder Carts
Maximum ammo of one type is greatly increased, but the maximum ammo of the two others decrease slightly.
 * Dynamo carts exists for all guns ammo types:
 * [[file:Icon_Energy.png|16px]] Energy Dynamo
 * [[file:Icon_Bullet.png|16px]] Bullet Dynamo
 * [[file:Icon_Plasma.png|16px]] Plasma Dynamo
 * Can be taken once for each ammo type.

Specialist Carts
One Gun type do significantly more damage, but the damage done by the two others is slightly decreased.
 * Dynamo carts exists for all guns ammo types:
 * [[file:Icon_Energy.png|16px]] Energy Dynamo
 * [[file:Icon_Bullet.png|16px]] Bullet Dynamo
 * [[file:Icon_Plasma.png|16px]] Plasma Dynamo
 * Can be taken once for each ammo type.